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Joe Parker

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Joe Parker last won the day on September 24

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  1. Joe Parker

    Punishment System

    FISHERS RPG Punishment System Minor Rules (Roleplay over Ruleplay): ExecutiveVerbal warning/talk about the rule and said role play that conspired. No points to be issued nor any admin punishment.Level One: ExecutiveTwenty-four(24) hour suspension from the Game Server.Level Two: ExecutiveForty-eight(48.) hour suspension from the Game Server.Level Three: ExecutiveSeven(7) Day suspension from the Game Server and TeamSpeak.Level Four: ExecutiveFourteen(14) Day Suspension from the Game Server and TeamSpeak.Level Five: Executive and Team SupervisorTwenty-one(21) day suspension from the Game Server and TeamSpeak.Level Six: ChiefThirty(30) Day suspension from all of our platforms.Level Seven: ChiefPerm with the ability to appeal after sixty(60) days. Inactive pointsIf a user has a total of 60 inactive points in total or more they may receive a permanent suspension with no appeal, decided by a vote of the entire Chief's Commission.
  2. Joe Parker

    Towing Cars

    Step 1: Go to the 'Roadworker Job' marked on the map(In Silverton) to do the towing side of the roadworker job you must own a tow truck Step 2: Go speak to the NPC in the blue container within the compound walls(Space to interact) Step 3: Choose the option 'Sure how much do I get paid?' if you want to sign on as a roadworker. Step 4: You are now signed on, click the option of your choice depending on if you want the job explained or not. If you click no it will exit you from the NPC menu and you can start the job! Below is what it explains. Optional Step: Click back on the NPC and hit 'No I need some items'. You can purchase clothing and items related to the job you will be doing. Clothing, cones, repair wrenches and other items. Step 5: Find a car marked on the map for impound, drive to it in your tow truck and position yourself aligned with the front of the car(Make sure to leave enough room for the ramp to go down). Cars can be marked for impound by the owner or Sheriff's Department members. Step 6: Enter first person and look to the right-hand side of your steering wheel, you will see a 'Toggle Ramp' lever, hit it using space. The ramp will now lower, you can move the vehicle during this process to make sure you are perfectly aligned. Step 8: Return to the location that you signed on.
  3. Joe Parker

    Staff template

    Name: Age: DOB: Why do you want to be staff on FishersRPG (150 Words): What makes you good for the staff role (100 Words): What skills do you possess: Do you understand if you get caught abusing you will kicked off the team without an interval: Do you understand that you may not be biased towards friends/accomplices: Sign:
  4. Joe Parker

    Dante Rapp - Application

    Aproved
  5. Joe Parker

    Alex - EMS/FD Application

    Hired and trained welcome to FIFR
  6. Joe Parker

    Server info

    TeamSpeak: fishersrp.zap-ts3.com server name : Fishers RPG - Fishersrpg.net - Official server ip: 185.239.238.38:2302 arma 3 sync: http://185.239.238.38/a3s-repository/.a3s/autoconfig
  7. Joe Parker

    Donation Levels

    Please keep in mind that the specific donation levels will only be shown on the TeamSpeak Server. The forum tag will be displayed as "Sponsor", regardless of if you donate $5 or $500.Sponsor Tag:1 - 20 DollarsEpic Sponsor Tag:21 - 50 DollarsUltra Sponsor Tag:51 - 70 DollarsRoyal Sponsor Tag:75+ Dollars
  8. Your choice to donate is a voluntary one, all funds go directly into maintaining our infrastructure. For this reason we cannot refund payments If you dispute your payment you will be removed from the community until the dispute has been resolved. Donating to the community does not make you exempt from server rules or punishments for breaching them. If you are banned no refunds will be issued.
  9. Joe Parker

    Richard - EMS/F&R Application

    work count now 75 show some activity and we look over the app more
  10. Joe Parker

    Server Hotkeys

    Hello Everyone! We have gotten a lot of requests for a list of in-game mechanics for those that haven't quite mastered controls General **To find commands, Ctrl + F on the webpage and type a word relating to your search** Character Movement/Interactions Esc - Close Interaction Menus/Hide Phone/Close Map/Remove Waypoints 1 - High Five/Hand Up 2 - Middle Finger 3 - Finger Point ‘ - Sit Down \ - Salute X - Crouch Z - Prone V - Vault Shift - Run Faster C or W/S - Slow Walk/Jog Q (While Prone) - Roll to the Left E (While Prone) - Roll to the Right Shift + Q - Rotate on the spot (left) Shift + E - Rotate on the spot (right) I - Clothing/ Car Inventory E + Enter (While not facing a car) - Open Inventory Ctrl + H - Unholster Weapon (if avail) Shift + H - Holster Weapon (if avail) Character Vision Enter (NumPad) - 1st/3rd Person Switch (N/A when in gunfights) - (Twice on NumPad) - Vision Zoom Out + (Twice on NumPad) - Vision Zoom In Right Mouse Button (Hold) - Zoom In Alt + Mouse Move - Moves your head Ctrl + Tab - Change Speaking Level (Whisper/Normal/Shout) Alt + E + Enter - Changes Display Mode (Windowed, Fullscreen, Fullscreen Windowed) Communication Devices G or Left Ctrl + P - Opens Phone Caps Lock (Hold) - Speak on Phone Ctrl + P - Opens LR/ATC/Dispatch Radio Left Ctrl + Caps Lock - Speak on Radio How to Use Navigation Items M - Open Map Left Shift + Left Mouse Click (On Map) - Set Waypoint Scroll Mouse up/down (On Map) - Map Zoom in/out K - Compass O - Watch (Server Time of Day) In Vehicles E + Enter - Lock Car L - Headlights On/Off Left Click - Horn Shift - Boost X - Handbrake Faction Based Specifics Out of Vehicle Mechanics: E + Enter (While facing a car) - Impound the Vehicle In Vehicles Mechanics: 1 - Reset Codes (Code 4) 2 - Lights On 3 - Lights & Sirens On 4 - Whelen Horn 1 5 - Whelen Horn 2 6 - Whelen Horn 3 Common Movement/Interactions How to purchase goods Look at item desired Press Spacebar/Click the center scroll button on your mouse in. Enter variable or amount you wish to purchase (Eg. 4) Click “Purchase Item” How to Unlock a House Open your “E” Inventory On the right you will see a house/apt. Key click “Grab Key” Then scroll on house door knob to “Lock/Unlock Doors” Then scroll again to “Door”. How to Lock a House Open your “E” Inventory On the right you will see a house/apt. Key click “Grab Key” Then scroll on house door knob to “Lock/Unlock Doors” Then scroll again to “Door”. How to Enter a vehicle (self-owned) Look at car door handle, scroll to “Unlock vehicle” Then Scroll to “Enter as Driver/Passenger” How to Enter a vehicle (belonging to others) Ensure owners has unlocked the car Scroll on handle to “Enter as Driver/Passenger” How to enter a Boat Go to the Port/Front-facing left side of the boat Press “E” on the boat Select “Unlock Boat” Press “E” on the boat Select “Enter as Driver/Passenger” How to access a vehicle inventory If the car is unlocked, click “I” while against and looking at the car or inside the car. You should see “Crate” in white in the top-left and store/remove items from there. To Show your ID Face the person you want to show your ID to Press and hold the "E" button Click "Show ID"
  11. Joe Parker

    Rules and Regulations

    Rules & Regulations To provide and maintain an enjoyable experience throughout all of Fishers RPG platforms we have crafted this document. This document outlines the rules and regulations governing Fishers RPG community platforms, including, but not limited to, the communities communication platforms and servers. This document will be updated frequently, with adaptations highlighted in orange, and therefore we recommend you review this document on a regular basis.Section 1: Participation RequirementsThis section refers to all users across all of our digital platforms.To unlock access to Fishers RPG communication platforms and participate in server activity users must have unrestricted access to a legal copy of Arma III alongside a functioning microphone. Users must be mature and possess the ability to understand and agree to all community rules and regulations. Staff disrespect is not tolerated and will be punished. We encourage all players to record or live stream game-play to minimize conflict and increase support response times in the event a situation arises. Any actions deemed harmful to roleplay situations or the community may fall under this rule. This is for gray area's and is up to the Executive Team Supervisor/Chief dealing with the situation to say if this rule has been broken or not. Fishers RPG leadership team reserves the right to restrict server access. By creating a forum account you agree to Fishers RPG Terms of Service.Section 2: Teamspeak RegulationsThis section refers to all users in our TeamSpeak. Do not spam other users. Voice changers and playing sounds are permitted in the Task Force Radio channel if they are beneficial to role-play. Do not act out, share pornographic or inappropriate content. Your TeamSpeak name must match your forum name. Recording is permitted in any channel for report purposes, but may not be released publicly. You must remain in the TaskForceRadio channel when on our server at all times. Section 3: Game Server RegulationsThis section refers to all users on our server, regardless of their faction. All forms of glitching, hacking, and exploiting are prohibited and can result in permanent suspension. Plants grown on the inside of the green houses are not visible, to the outside, unless you can see them through the open door. 'Breaking out' of handcuffs is prohibited. Meta-gaming - an “out of character” action where a player’s character makes use of out of game knowledge - is prohibited. EG Steam chat, Teamspeak messages. Asset Gaming - To perform an action such as a restraining a user you must have a relevant physical asset (e.g. handcuffs or zip-ties). Exception - when working around a bug. Combat-logging - logging out or abusing game mechanics to avoid roleplay situations - is prohibited. Users must remain on the server for fifteen (15) minutes after completing a roleplay situation. Logging off to avoid bleeding out, at any time is prohibited. Random death-matching - the murder of individuals for no reason - is prohibited. The use of 'hit-lists' as a reason for killing someone is prohibited. Vehicular death-matching is permitted in the instance of a role-play situation, however, you may not chase someone down, and run them over, with your vehicle. Purposefully colliding with another object using an aircraft in order to cause damage or harm. Purposefully colliding with another car without reason in order to cause damage or harm(Includes intentional de-sync ramming). You cannot return to the location where you died within ten (10) minutes or if the scenario is still ongoing. We aim to foster an advanced role-play environment where each action is meticulously executed. Disturbing/Baiting other players for no reason is considered trolling and is not permitted. Every action must have an underlying reason. Do not crawl through locked doors or interact with assets to create an abnormal situation. You must remain in-character at all times when on the server. You must value the importance of your life(EG If I have you at gunpoint, do as I say). Do not act unrealistically, if you wouldn't do it in real life don't do it on our server!(EG use of the phone while restrained). Do not drive your vehicle into the water to evade the police or get somewhere quickly Excessive criminal activity or behavior deemed harmful to our server is not permitted, each crime must have an underlying reason. Roleplay initiation must occur prior to any aggressive action being taken. All initiation must be verbal and within roleplay. Initiation must be done on normal or louder speaking volume. If during the course of the roleplay situation you are fired at by the opposition you are considered initiated into the situation and don't need to proceed verbally. Once the bank alarm is sounded you MUST roleplay out a situation. (You can't just run away once the alarm starts). Individuals wearing a mask - which covers the entirety of your facial features - can not be identified by name or sound unless they give you their name or a valid form of identification is taken from their pocket by law enforcement. Idling for more than thirty (30) minutes is prohibited. The use of pre-wipe knowledge, regarding situations and player actions, post wipe is prohibited. You can still remember your friend's names. You may not commit any crime within ten (10) minutes before or after a server restart. Section 4: Civilian RegulationsThis section refers to all civilians in our server. No crime zones also referred to as green zones, are approximately thirty (30) feet around all interactable objects that block the vision of your screen, faction headquarters, and all faction training grounds. The Prison, player owned homes, and the wheel menu are exempt from this regulation. The bank is also exempt once the drill has been started. In the event a roleplay situation is initiated outside a no crime zone, and a player flees to a no crime zone, the no crime zone becomes void for all parties involved in the situation until the situation is resolved. You cannot interrupt a traffic stop unless that traffic stop progresses into an arrest. A player is under arrest upon being placed in a police officer's vehicle and read their Miranda rights. You are not permitted to utilize faction vehicles unless the vehicle is discovered outside of a no-crime zone unlocked. Fire trucks, ambulances, Fire Rescue helicopters, Coast Guard Cutter are exempt from this regulation and cannot be utilized without permission from a member of faction command. Interacting with a vehicle within ten (10) seconds of the driver exiting or it being unlocked without the operator's explicit permission is prohibited. Jailbreaks, hostage situations and bank robberies may only be performed when there are at least (3) Sheriff's Department members, excluding cadets on the server. Negotiations must be attempted before any lethal action can be taken. All participants must be declared upon law enforcement arrival. Maximum $25,000 per hostage. A ratio of one hostage traded for one convict are only allowed. You cannot take over the jail. If the server restarts whilst you are detained or restrained, you have to go back to the police department after the restart unless told otherwise by your arresting officer. Individuals are permitted to sell, distribute, utilize, or possess faction equipment for personal use or gain, with the exception of faction issued medical supplies, the vehicle disabling rifle, faction radios, handcuffs, NVG's and faction vehicles which are not allowed to be used by civilians. Users are not allowed to disrupt Fishers RPG’s Fire & Rescue while they are on-duty. If you are revived by Fishers RPG’s Fire & Rescue, you are to remain in their custody and follow their instructions - failure to do so will be considered fail roleplay. Section 5: Faction Regulations This section refers to all law enforcement, justice, and rescue divisions in our server. Prior to altering existing or implementing new legislation the Department of Justice must provide at least two (2) days notice to all citizens of Fisher's Island. Faction members are permitted to be corrupt under the following stipulations. Faction command must not be corrupt. The District Attorney's office must not be corrupt. FIFR must not be corrupt. The sale of faction gear is prohibited. The Sheriffs Department or any LEO faction must value the life or lives of the hostage(s) during a hostage situation. This rule is null and void if a hostage dies, is in immediate danger, or if the hostage-takers try to escape with the hostage. Section 6: Temporary Regulations This section refers to all users on our server, regardless of their faction unless stated otherwise. When tazed or restrained by a law enforcement faction you must follow all verbal orders of the officer. You may not run or attempt to escape from an officer once you have been tazed or restrained; until an officer verbally releases you, you have been jailed, or after all law enforcement officers have left your roleplay situation. Exceptions can be made where law enforcement officers no longer have authority over a situation. For example, your friends hold the officers at gunpoint and rescue you. If you are stopped by the sheriff department while driving a Peterbilt you cannot evade and must stop. Till such time that the Aircraft Factory is available any parachutes are to remain inside the aircraft. Till such time that a function is put into place to allow Coast Guard to grab someone in the water, If a person evades into the water they have 10 minutes to make their escape before they are required to turn themselves over to the LEO faction on scene. Individuals are not permitted to steal fuel trucks. They are ONLY to be utilized to refuel aircraft, CG vessels, and the Pierce ladder trucks. Refueling any other vehicles with them is strictly prohibited. Fortressing - locking yourself or others in a confined space - is not permitted. You must have a minimum of one entrance and exit to the space when engaged in a role-play situation. You are allowed to rob Law Enforcement Officers(CG, SD) of their uniforms and firearms. You are still allowed to make them drop their radio but are not allowed to utilise it. You are also not permitted to rob LEO's for their SMG's. The Coast Guard vehicle disabler rifle and handcuffs are also not permitted for civilians to be is possession of. You are not allowed to store excessive amounts of cash in factories/houses(EG trying to avoid paying Sheriff's Department fines). New players will have a temporary drivers license for fourteen days from when they first join. Temporary regulations last a temporary amount of time and are designed to tackle influxes of unwarranted role-play. Section 7: Staff Regulations This section refers to all volunteer staff Staff are also accountable to the rules and regulations. Alongside following all the community rules and regulations they enforce, staff must remain respectful and professional at all times, towards all members, players, and guests. Staff are not permitted to undertake support or situation tickets in which they have direct involvement. They must instead seek a representative of the Chiefs Commission or Fishers RPG’s leadership team.
  12. You must be at least 15 years old to apply for Sheriffs Office You need to have been active in this community for at least 1 week before applying Set topic as your name Sheriff's Office Application Your Name: Age: Date of birth: Why do you want to join Sheriffs Office (75 words minimum)?: What makes you better qualified for the job than the other applicants (75 words minimum)?: What pervious experience do you have? Do you understand that if you are caught lying on your application you will be denied and suspended from applying for a period of time? Do you understand that by applying for Sheriffs Office you have to obey and follow all SOP's and guidelines within the faction? Do you understand that your employment can at any time be terminated by a supervisor or High command if you prove to be unfit for this department? Sign:
  13. Joe Parker

    USCG Template

    You must be at least 15 years old to apply for United States Coast Guard You need to have been active in this community for at least 1 week before applying Your Name: Age: Date of birth: Why Are you applying to be United States Coast Guard? Why do you want to join United States Coast Guard (75 words minimum)?: Why should we accept your application (75 words minimum)?: What makes you better qualified for the job than the other applicants (75 words minimum)?: What pervious experience do you have? Do you understand that if you are caught lying on your application you will be denied and suspended from applying for a period of time? Do you understand that by applying for United States Coast Guard you have to obey and follow all SOP's and guidelines within the faction? Do you understand that your employment can at any time be terminated by a supervisor or High command if you prove to be unfit for this department? Sign:
  14. You must be at least 15 years old to apply for DOJ You need to have been active in this community for at least 1 week before applying Your Name: Age: Date of birth: Why Are you applying to be DOJ? Why do you want to join DOJ (100 words minimum)?: Why should we accept your application (75 words minimum)?: What makes you better qualified for the job than the other applicants (75 words minimum)?: What pervious experience do you have? Do you understand that if you are caught lying on your application you will be denied and suspended from applying for a period of time? Do you understand that by applying for DOJ you have to obey and follow all SOP's and guidelines within the faction? Do you understand that your employment can at any time be terminated by a supervisor or High command if you prove to be unfit for this department? Sign:
  15. You must be at least 15 years old to apply for FIFR/EMS You need to have been active in this community for at least 1 week before applying Your Name: Age: Date of birth: Are you applying to be Fire & Rescue or EMS? What pervious experience do you have? Why do you want to join FIFR (75 words minimum)?: Why should we accept your application (75 words minimum)?: What makes you better qualified for the job than the other applicants (75 words minimum)?: Do you understand that if you are caught lying on your application you will be denied and suspended from applying for a period of time? Do you understand that by applying for FIFR you have to obey and follow all SOP's and guidelines within the faction? Do you understand that your employment can at any time be terminated by a supervisor or High command if you prove to be unfit for this department? Sign:

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